This wordpress blog was imported from a tumblr. The tumblr still exists and is still active! But if some of the formatting around here seems shitty, that’s why. I’m working on it. Thankyou for your patience.
Nothing quite finished to show off just yet (because if it ain’t based, then it’s not finished, is it?) but I did manage to get most of the way there on another three Wyches this week. 3 left and I’m done!
It must be said that pictured here they look like an incredibly disjointed bunch! I always add a few variant colour schemes into my armies & kill teams – it just so happens these are all three of those at once.
Does that make any more sense? Will I ever manage to effectively photograph a model that’s leaning forward off her toe like that? Who can say.
Anyway, I might go back and make young Feiverh’s coral-pink hair a little more noticeably pink, but otherwise I’m pretty happy with them.
After an extended Thracian vacation (Holiday in Bulgaria?), I decided to return to my toxic forest friends.
Your standard impaler is kind of a two-pronged, giant toasting fork type of thing, which obviously is designed to evoke the trident of the retiarus gladiator. I decided I wanted something heavier & stabbier, so I nicked a different spear from the scourges and flipped it so that she uses it overhand.
This blaster warrior got a simple head swap (also from the scourges) and then a hair swap – the braid on the original head would have stuck out a mile and almost certainly broken off as soon as I transported this dude for a game, so I nicked a different haircut from the wyches and now the whole model fits a bit more comfortably on its base.
Anyway, enjoy some cool mermaid hair and be careful in your local haunted forest.
Follow! BUT! Follow only if ye be men of valour!
Well, that took fuckin’ ages, didn’t it. In truth, this guy was a bit of a pain to paint -lots of fiddly little sculpted details. Not super fun and I still don’t really know if I’m happy with him or not. But I’ve never been one to let perfect get in the way of good and I’m sure as shit not going to let good get in the way of finished! So that’s Teres the Enchanter done and dusted; an itinerant priest of Bendis, who can stand in as a seer in Mortal Gods.
After a long stretch of painting productivity, I struggled to get anything done with the old brushes this weekend. So I’ve been building stuff instead.
First up: the rhomphaia.
If you’ve been reading this blog for any length of time you might remember my dissatisfaction at some of the models available for this Thracian sword (TW: Rome 2 is, perhaps incredibly, one of the few places I’ve ever seen the weapon reproduced accurately), so I decided to apply some positivity and try to make one myself.
And there it is. It’s made of two pieces of plasticard (or plastruct, or whatever you call it) – the main shape of the weapon was cut from a piece of .75mm plasticard, and then another piece of .25mm plasticard was glued with poly cement to the back of the blade. This gives the blade kind of a T-section that serves to give it some rigidity (it basically creates an ad-hoc fuller on each side of the blade). Once all the glue had been given ample time to set, I used clippers and an x-acto knife to trim that back side of the blade down to size and bring it to a good sharp point. Once I was happy with the final size and shape I then applied yet more poly cement into those fullers in order to soften the shape of them a little bit.
Once all that was set, I used my knife to give this thing a little bit of a cutting edge and drilled those holes that appear on a lot of the archaeological examples.
Not sure about those holes, by the way. Are they actually for a carrying strap? Or just fittings for a knife handle-style grip? I might avoid them on future examples.
Anyway, the finished article is… Enormous?
Say hello to the notorious, completely ficticious, megarhomphaia!
So, some adjustment is probably needed for the future. But it’s a decent prototype.
Moving on, the other thing I’ve been wanting to figure out for a while is how to sculpt a cloak. So I did that.
After several abortive attempts I eventually hit upon a sausage-based method that owes a lot to my experiences building vampire horse barding some time ago. Some tidying up to do here but I’m pretty pleased with the end result and knowing that I can do this (along with fuckin Rhompzilla up there) opens up some interesting modelling possibilities in the not-too-distant future.
Basically, the big idea is to take that second-left hoplite in the muscle cuirass, give him a cloak, swap his spear for a rhomphaia, give him a different shield and base him up to use as a heavy lochagos for my Mortal Gods force. But that’s going to have to wait ’til March. For now, I’m happy enough to have put together these little proof-of-concept pieces.
One of the things I would like to be a bit braver about when blogging is actually showing more of how the sausage is made and exposing more of the ‘ugly’ stages of my works in progress. In that spirit, here’s a very quick look at what one of my Thracian cloaks (called zeira) looks like before any of the pretty patterns. These things were supposedly pretty hefty garments made of thick wool (it gets cold in them there hills!), so they lend themselves to some extremely conspicuous brush strokes in order to suggest some texture. Lots of fun to paint!
A very silly conversion for Mortal Gods.
Whennnnn you hear the warcry
And the javelins fly
That’s a lochos
OK! Despite the previous, eloquent explanation above, you may still have a question: what’s a lochos? Well: a lochos is a Greek term (surprise) which is generally translated to mean ‘company’ (as in a group of soldiers) but literally means ‘ambush’. A lochos, therefore, was a company of warriors sent in to hostile or at least contested territory to raid farms, take prisoners – generally do dirty deeds. A kind of ‘kill-team,’ if you will. In the upcoming skirmish game Mortal Gods, set during the long but generally low-intensity conflicts of the Peloponnesian Wars, a lochos is the term used to describe your little force of bad-enough dudes. And that’s what you see above.
Young Rhescuporis serves as the lochagos – the group’s leader, who totally can go out and cut people but is also a very important support character to the troops around him, who are 5 units of peltasts. The peltasts, as you can see, form up in this game on 3-man movement trays, which would be very easy if I’d done the sensible thing and put these guys on 25mm bases, but of course I didn’t. Some of them were already on 30mm bases, having been rebased from 20mm square bases, and I didn’t feel like rebasing them yet again, so I had to do a little bit of custom chopping and whittling to make things work.
This was originally a nice 60mm machine-gun team tray from Sarissa which would fit 3 25mm bases in perfectly – after a bit of work it now just about fits 2 30mm bases and 1 25mm, which ends up looking a little bit funky, but these guys are very much irregular, skirmishing troops so I’m very much ok with them forming up in a bit of an aggressive, stabby mess.
Anyway, I’ll probably add the odd unit to supplement these guys (some archers would be nice) and I’ll definitely add a couple of other heroes, but that’s the core of my force for Mortal Gods ready to hit the table.